Loading question...
You are in free guest mode. Timed Practice Revision List Attempt History Progress Tracking Create a free account to unlock these tools
Prev Next
Practice Reading: Fill in the Blanks (Dropdown) ID: #48118 Empirical Studies
Instructions
Empirical  studies  have  delineated  a  dual-edged  nature  of  computer  gaming,  presenting  both  beneficial  and    outcomes.  On  the  positive  front.  These  games  often  require  players  to  engage  in  critical  thinking,  plan  ahead,  and  adapt  to  rapidly  changing  situations,    stimulating  cognitive  development  and  executive  function  skills.  Conversely,  concerns  have  been  raised  about  potential  adverse  effects,  particularly    violent  video  games  and  their  correlation  with  aggressive  behavior  and  desensitization  to  violence.  The  theory  of  social  learning  posits  that  consistent  exposure  to  aggressive  models  in  video  games  can  lead  to  the  internalization  of  aggressive  norms,  manifesting  in  increased  physical  aggression  and  reduced  empathy.  Additionally,  the  immersive  nature  of  many  games  can  lead  to    lifestyle  habits,  contributing  to  obesity  and  related  health  issues.  The  academic  discourse  surrounding  the  effects  of  computer  games  on  children  is  ongoing,  with  the  consensus  acknowledging  the  need  for  a  balanced  approach.  This  involves  recognizing  the  potential  for  cognitive  and  social  skill  development  through  selective  game  genres  while  instituting  boundaries  to    exposure  to  harmful  content  and  prevent  problematic  gaming  behaviors.  

Result:

With a free account: Retry and compare every attempt.
How difficult was this question?
Others found: 100% Easy · 0% Medium · 0% Hard
Saving...