Correct Answer: whether the library should open a virtual reality room
Passage Reference: our library in Saskatoon proposed a virtual reality room for teenagers
Why this is correct: The library in Saskatoon has proposed a virtual reality room for teenagers. The blog post reports the arguments for and against it.
Tips: For a “mainly about” question, read the first paragraph for the main topic. Then check that each later paragraph comes back to it.
Why the other options are wrong:
- how parents can limit screen time at home: Enright mentions that families struggle to limit games at home. But the post is about the library room, not tips for parents.
- why teenagers have stopped reading novels: Novels come up only because some games are based on them. Nobody says teenagers have stopped reading.
- which games are safe for young children: The room is for teenagers, and the blog post never rates games for young children.
Correct Answer: Mirela Milosevic
Passage Reference: “Some games are designed so that stopping feels like losing,” she said
Why this is correct: Mirela Milosevic, a child psychologist, says some games are designed so that stopping feels like losing. That means they are made to be hard to quit.
Tips: Two speakers have doubts about the games, so read both closely. Ask which one talks about how the games themselves work, not about money.
Why the other options are wrong:
- Soren Karlsson: Soren Karlsson supports the room and talks about short guided sessions. He does not warn that games are hard to quit.
- Tobiah Enright: Tobiah Enright says families struggle to limit games at home. But the claim that games are designed to make stopping feel like losing comes from Milosevic.
- Devika Upadhyay: Devika Upadhyay supports the room and talks about cost and novels, not about games being hard to quit.
Correct Answer: sign-up lists full of teens with no library card
Passage Reference: argues that the room would draw in teenagers who never borrow anything
Why this is correct: Karlsson argues that the room would draw in teenagers who never borrow anything. Sign-up lists full of teens without library cards would show exactly that.
Tips: Find Karlsson’s argument in the second paragraph. The right choice is evidence that makes that argument stronger.
Why the other options are wrong:
- a study linking headsets to lost sleep: Evidence of lost sleep would support Milosevic’s worry and the case for limits, not Karlsson’s claim about new users.
- parents who say limits are hard to keep: Parents who struggle with limits would support Enright’s objection to the room, not Karlsson.
- a report that most teens already own a headset: If most teens already owned headsets, the room would matter less. This says nothing about drawing in non-borrowers.
Correct Answer: teens would help choose the games on offer
Passage Reference: She will back the room only if teens get a say in which games it offers.
Why this is correct: Upadhyay will back the room only if teens get a say in which games it offers. So her condition means teens help choose the games.
Tips: Upadhyay’s condition follows “only if” at the end of her lines. Read that clause and match it in other words.
Why the other options are wrong:
- librarians alone would pick every game: Upadhyay wants teens to have a say, so librarians choosing alone would break her condition.
- the room would open only on weekends: Upadhyay never mentions opening days. Weekend hours are Enright’s idea for spending the money.
- players would pay a small fee per visit: Upadhyay wants a free place for teens, so a fee goes against her view.
Correct Answer: show that the debate mixes two ideas
Passage Reference: Those are not the same, and this debate keeps mixing them up.
Why this is correct: The writer explains that “immersive” can mean a detailed world or a game you cannot stop playing. Then the blogger says the debate keeps mixing the two up.
Tips: When a writer stops to explain a word, ask why. Read the last sentence of the first paragraph for the reason.
Why the other options are wrong:
- prove that games are always harmless: The writer admits losing sleep to games that are hard to put down. So the post does not claim games are always harmless.
- teach readers how to use a headset: The blog post never gives instructions for using a headset.
- praise the library’s choice of games: The writer explains a word, not the library’s game list. No list is praised.
Correct Answer: games built around history and science
Passage Reference: He says the headsets would come with games built around history and science
Why this is correct: Karlsson says the headsets would come with games built around history and science, such as a walk through a rebuilt fur-trade post.
Tips: The comment asks what would come with the headsets. Find Karlsson’s sentence about what the library would offer and read it to the end.
Why the other options are wrong:
- the newest racing and sports games: Racing and sports games are never mentioned. Karlsson’s example is a rebuilt fur-trade post.
- popular dance and fitness games: Dance and fitness games are never mentioned. Karlsson’s example is a rebuilt fur-trade post.
- free games from popular online shops: Karlsson never says where the games come from or that they are free downloads.
Correct Answer: longer weekend hours
Passage Reference: the money would do more good paying for longer weekend hours
Why this is correct: Enright, who has three children, thinks the money would do more good paying for longer weekend hours.
Tips: Enright does not want the headsets. Read the end of his sentence to see what he thinks the money should pay for instead.
Why the other options are wrong:
- more books for teenagers: Enright never asks for more books. He wants longer weekend hours.
- a bigger children’s section: A children’s section is never mentioned in the blog post.
- new computers for homework: Enright does not mention computers. His choice is longer weekend hours.
Correct Answer: are based on novels
Passage Reference: She points out that several popular games are based on novels
Why this is correct: Upadhyay, the student on the youth council, points out that several popular games are based on novels.
Tips: The comment calls her “the student on the youth council”. Find her point about popular games and read it to the end.
Why the other options are wrong:
- were made in Saskatchewan: The library is in Saskatoon, but nothing says the games were made in the province.
- are free to download: Upadhyay says the room would be free for teens, not that the games themselves are free.
- were designed by teenagers: Nothing in the blog post says teenagers designed the games.
Correct Answer: after school three days a week
Passage Reference: The plan is a small room at the downtown branch with four headsets, open after school three days a week.
Why this is correct: The blogger describes the plan as a small room with four headsets, open after school three days a week.
Tips: The comment asks when the room would be open. Look at the sentence in the first paragraph that describes the plan.
Why the other options are wrong:
- every evening until closing time: The plan says three days a week after school, not every evening.
- on weekends and holidays only: Weekends come up only in Enright’s wish for longer weekend hours, not in the room’s plan.
- during school hours for classes: The room is planned for after school, not for class visits during school hours.
Correct Answer: has played games for twenty-five years
Passage Reference: I have played video games for twenty-five years
Why this is correct: In the first sentence, the blogger says they have played video games for twenty-five years.
Tips: The comment asks about the writer. Read the opening sentence of the post and match what it says about the writer.
Why the other options are wrong:
- works at the downtown branch: The librarian in the blog post is Karlsson. The blogger never says they work at the library.
- has three children at home: The parent with three children is Enright, not the blogger.
- sits on the city’s youth council: The youth council member is Upadhyay, a grade eleven student, not the blogger.