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Practice Reading: Reading Fill in the Blanks ID: #50587 AVG
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Currently,  there  is  concern  about  the  increasing  amount  of  time  children  spend  in  sedentary  activities,  the  number  of  children  who  fail  to  achieve    daily  physical  activity  guidelines  (i.e.  60  min  of  moderate-to-vigorous  intensity  activities  every  day),  and  the  apparent  increase  in  obesity  prevalence  as  a  result  of  such  sedentary  .  Screen-based  activities,  including  television  viewing  and  playing  computer  games  are  among  the  most  frequently  observed  sedentary  activities  that  children  partake  with  children  spending  2.54  h  per  day  participating  in  such  activities.  The  introduction  of  active  video  games  (AVGs)  into  the  gaming  market  presents  an  opportunity  to  convert  traditional,  sedentary  screen-time  into  active  screen-time  and  thus  increase  total  daily  energy  expenditure  (EE).  Modern  AVGs  utilize  cameras  and  motion  sensors  to  allow  the  gamer  to  physically  perform  a  variety  of  actions,    on  the  console,  such  as  swinging  a  tennis  racquet  or  running.  The  most  demanding  AVGs  provided  similar  responses  to  walking  and,  based  on  international  standards,  should  be  classified  as  low-intensity  activities.  Whilst  AVGs  may  provide  children  with  a  better  alternative  to  sedentary  gaming,  they  are  not  a  sufficient    for  normal  physical  activity,  e.g.  sports  and  outdoor  play.

repetition replacement minimum behaviors enough focusing decisions dependent

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