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Practice Reading: Fill in the Blanks (Dropdown) ID: #6386 EE&AVG
Instructions
There  has  been  increased  research  interest  in  the  use  of  active  video  games  (in  which  players  physically  interact  with  images  on  screen)  as  a  means  to    physical  activity  in  children.  The  aim  of  this  review  was  to  assess  active  video  games  as  a  means  of  increasing  energy  expenditure  and  physical  activity  behavior  in  children.  Studies  were  obtained  from  computerized  searches  of  multiple  electronic  bibliographic  databases.  The  last  search  was  conducted  in  December  2008.  Eleven  studies  focused  on  the  quantification  of  the  energy  cost  associated  with  playing  active  video  games,  and  eight  studies  focused  on  the  utility  of  active  video  games  as  an    to  increase  physical  activity  in  children.  Compared  with  traditional  non  active  video  games,  active  video  games    greater  energy  expenditure,  which  was  similar  in  intensity  to  mild  to  moderate  intensity  physical  activity.  The  intervention  studies  indicate  that  active  video  games  may  have  the  potential  to  increase  free-living  physical  activity  and  improve  body    in  children;  however,  methodological  limitations  prevent    conclusions.  Future  research  should  focus  on  larger,  methodologically  sound  intervention  trials  to  provide  definitive  answers  as  to  whether  this  technology  is  effective  in    long-term  physical  activity  in  children.

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